Player guide

Cricket player tags, explained

Every CricLogs player gets a batting tag and a bowling tag. The style says how you play. The level, from 1 to 5, says how much impact you have. Both are worked out from your own matches against par for your format, and this page shows exactly how, plus what it takes to reach the next level.

Updated 30 September 2026 Catalogue 2026.10 Free in the CricLogs Android app
Sample batting tag
Power HitterL3Level 3 of 5

Scores fast and swings hard — quick runs, shorter stays.

120Tempo
86Consistency
104Impact

SR 168 · Avg 14 in the last 22 innings

Next: Level 4104 / 115 Impact
104 of 115
Sample bowling tag
Stock BowlerL2Level 2 of 5

Keeps it tight — concedes less than par even when wickets don't come.

118Control
64Strike
76Impact

Econ 7.6 · A wicket every 18.8 balls in the last 12 spells

Next: Level 376 / 85 Impact
76 of 85

The short version

  • Two roles, one tag each. Batting and bowling each get a style and a level, for example "Power Hitter · Level 3".
  • Par = 100. Every innings and spell is compared with par for its own format, so 100 always means "exactly par".
  • Style comes from two scores: Tempo and Consistency for batters, Control and Strike for bowlers.
  • Level 1–5 comes from Impact, which is those two scores multiplied together (÷ 100).
  • Current form: your last 30 innings and 30 spells, updated after every eligible match.
  • Unlocks after 6 innings and 60 balls. Your best level is kept forever.

The ten styles at a glance

Every style has its own colour, so you can tell players apart at a glance on a profile or a team sheet. The colours run hot to cool: red is the top style for each role, and blue is a player still building toward par. Your level, 1 to 5, is shown separately as a number, so a colour always means a style.

  • Red — the top style. Above par on both numbers. Destroyer · Spearhead
  • Red to gold — attacking. Above par on pace (batting) or wickets (bowling). Power Hitter · Strike Bowler
  • Gold to teal — controlling. Above par on staying in (batting) or economy (bowling). Anchor · Stock Bowler
  • Teal — steady. Close to par on both. Accumulator · Frontline Bowler
  • Blue — building. Growing toward par on both. Rising Batter · Rising Bowler

Batting

Bowling

How player tags work

A player tag answers two questions about you, separately for batting and for bowling: what kind of player are you (your style), and how much do you change a match (your level). There is no black box. Every tag comes from two numbers you can see, and each one is measured against par.

  1. You play scored matches

    Every eligible match scored in CricLogs adds your innings and your spell to a rolling window: your last 30 innings and your last 30 spells.

  2. Each innings is compared with par for its format

    A strike rate of 150 is par in box cricket but well above par in a one-day game. Comparing each innings with its own format lets box, short-format, T20 and one-day cricket count together fairly.

  3. Two scores give your style

    Batters get Tempo (how fast) and Consistency (how long you stay in). Bowlers get Control (runs saved) and Strike (wickets taken). Where you sit on the map of those two scores is your style.

  4. Impact gives your level

    Multiply the two scores (then divide by 100) and you get Impact. Impact decides your level from 1 to 5, and the app shows what it takes to reach the next one.

Why two numbers

A batter who scores at 180 but is out for 12 every time and a batter who scores at 110 but bats all innings can both win matches, in completely different ways. One number can't describe both of them. Two numbers can, and multiplying them still gives a fair measure of total impact.

The five batting styles

Your batting style comes from Tempo (how fast you score compared with par) and Consistency (runs per dismissal compared with par). Above 100 on both is above par on both. Within 90–110 on both puts you in the centre band.

Batting style map Tempo runs along the bottom and Consistency up the side, with par at 100 on both. Top right is Destroyer, bottom right is Power Hitter, top left is Anchor, bottom left is Rising Batter, and the centre band from 90 to 110 on both is Accumulator. Each zone is tinted in its style colour. A sample player at Tempo 120 and Consistency 86 sits in the Power Hitter zone. Anchor Destroyer Rising Batter Power Hitter Accumulator Sample: 120, 86 60 100 140 60 100 140 Tempo (scoring pace vs par) → Consistency (runs per dismissal vs par) →
The batting style map. Par is 100 on both axes; the dashed square is the centre band.

Examples below use box cricket par (strike rate 150, average 14).

Destroyer

Top style

Tempo ≥ 100 · Consistency ≥ 100

Scores fast and stays in — above par for both pace and consistency.

What it looks like

SR 170, average 18 → Tempo 113, Consistency 129, Impact 146. Level 4 once 15 innings are in the window.

To level up

You are already above par on both. The top levels need a longer record: 15 innings for Level 4 and 20 for Level 5.

Power Hitter

Attacking style

Tempo ≥ 100 · Consistency < 100

Scores fast and swings hard — quick runs, shorter stays.

What it looks like

SR 180, average 12 → Tempo 120, Consistency 86, Impact 103. Level 3.

To level up

Consistency is the weaker score. Bat longer at the same pace: pick the ball to attack, and don't give it away straight after a boundary.

Anchor

Controlling style

Tempo < 100 · Consistency ≥ 100

Holds the innings together — bats long and rarely gives it away.

What it looks like

SR 140, average 22 → Tempo 93, Consistency 157, Impact 147. Level 4 once 15 innings are in the window.

To level up

Tempo is the weaker score. Turn dot balls into singles and pick one scoring option each over, without giving up your wicket.

Accumulator

Steady style

Both within 90–110

Keeps the board ticking — pace and consistency both close to par.

What it looks like

SR 150, average 14.5 → Tempo 100, Consistency 104, Impact 104. Level 3.

To level up

Small gains multiply. Lift both scores by 10% and your Impact rises by about 21%.

Rising Batter

Building style

Tempo < 100 · Consistency < 100

Building your game — pace and staying power are growing toward par.

What it looks like

SR 120, average 10 → Tempo 80, Consistency 71, Impact 57. Level 1.

To level up

Stay in first. Time at the crease lifts both scores, and Level 2 starts at an Impact of 60.

The five bowling styles

Your bowling style comes from Control (runs you concede compared with par) and Strike (how often you take wickets compared with par). The map works the same way as batting: 100 is par on both, and 90–110 on both is the centre band.

Bowling style map Control runs along the bottom and Strike up the side, with par at 100 on both. Top right is Spearhead, top left is Strike Bowler, bottom right is Stock Bowler, bottom left is Rising Bowler, and the centre band from 90 to 110 on both is Frontline Bowler. Each zone is tinted in its style colour. A sample bowler at Control 118 and Strike 64 sits in the Stock Bowler zone. Strike Bowler Spearhead Rising Bowler Stock Bowler Frontline Bowler Sample: 118, 64 60 100 140 60 100 140 Control (runs saved vs par) → Strike (wicket rate vs par) →
The bowling style map. Par is 100 on both axes; the dashed square is the centre band.

Examples below use box cricket par (economy 10, a wicket every 9 balls).

Spearhead

Top style

Control ≥ 100 · Strike ≥ 100

Leads the attack — tight economy and regular wickets, both above par.

What it looks like

Economy 7, a wicket every 7 balls → Control 143, Strike 129, Impact 184. Level 5 once 20 spells are in the window.

To level up

Keep bowling full spells. Level 4 needs 15 spells of at least an over in the window, and Level 5 needs 20.

Strike Bowler

Attacking style

Strike ≥ 100 · Control < 100

Takes wickets often, even when runs leak.

What it looks like

Economy 12, a wicket every 7 balls → Control 83, Strike 129, Impact 107. Level 3.

To level up

Control is the weaker score. Cut the boundary balls. One fewer four every two overs takes an economy of 12 down to 10, which is box cricket par.

Stock Bowler

Controlling style

Control ≥ 100 · Strike < 100

Keeps it tight — concedes less than par even when wickets don't come.

What it looks like

Economy 8, a wicket every 14 balls → Control 125, Strike 64, Impact 80. Level 2.

To level up

Strike is the weaker score. Keep the same economy and add one attacking ball an over (a yorker, a slower ball, a wide line) to make batters take risks.

Frontline Bowler

Steady style

Both within 90–110

Dependable spells — economy and wickets both close to par.

What it looks like

Economy 10, a wicket every 9.5 balls → Control 100, Strike 95, Impact 95. Level 3.

To level up

Pick the easier gain. Bowl a little tighter or take wickets a little more often: either one lifts Impact.

Rising Bowler

Building style

Control < 100 · Strike < 100

Building your spells — economy and wickets are growing toward par.

What it looks like

Economy 12, a wicket every 15 balls → Control 83, Strike 60, Impact 50. Level 1.

To level up

Start with line and length. Fewer loose balls lifts Control straight away, and dot balls build the pressure that brings wickets.

Styles don't flicker

A style changes only when you move clearly past a boundary: 3 points past the 100 line, into 93–107 to enter the centre band, or outside 87–113 to leave it. One good or bad match near a boundary won't flip your tag back and forth.

Levels 1 to 5

Your level comes from your Impact score. An Impact of 100 means you are exactly at par, so Level 3 sits around par. The top two levels also need a longer record, so one hot streak can't carry you there.

  1. Unranked

    Not enough matches yet. The app shows your unlock progress.

  2. Level 1 · Impact below 60

    Getting started. Well below par for your formats.

  3. Level 2 · Impact 60–84

    Closing in on par.

  4. Level 3 · Impact 85–114

    Around par: a dependable contributor.

  5. Level 4 · Impact 115–149

    Clearly above par. Needs 15 or more innings (or spells) in the window.

  6. Level 5 · Impact 150 and up

    A match-winner. Needs 20 or more innings (or spells) in the window.

Level bands, catalogue 2026.10
LevelImpactExtra gate
0 Unranked—Unlock not met
1< 60—
260–84—
385–114—
4115–149≥ 15 innings/spells in the window
5≥ 150≥ 20 innings/spells in the window

Going up, going down

  • Going up is immediate. The match that lifts your Impact into a new band moves you up, as long as you meet that level's innings gate.
  • Impact met, gate not met? You stay at the lower level and the app tells you how many more innings or spells confirm the new one.
  • Going down is slow. You drop only when Impact falls 5% below your current level's floor. At Level 3 (floor 85), that means below about 81.
  • Your best level is kept forever, with the date and the match you reached it in.
  • Every first time counts. The first time you reach each level is saved to your journey timeline, and it never disappears.

How the scores are calculated

All four scores work the same way: what you did ÷ what a par player would have done in the same balls, times 100. Each innings or spell uses the par for its own format, so mixing formats stays fair.

Batting

Tempo — how fast you score compared with par.

Tempo = 100 × your runs ÷ runs a par batter scores off the same balls

Consistency — runs per dismissal compared with par.

Consistency = 100 × your runs ÷ runs a par batter scores before the same number of dismissals

Batting Impact — the level input.

Batting Impact = Tempo × Consistency ÷ 100

Never dismissed in your window? It counts as one dismissal at par, so a string of not-outs can't inflate Consistency.

Bowling

Control — runs saved compared with par.

Control = 100 × runs a par bowler concedes off the same balls ÷ your runs conceded

Strike — wicket rate compared with par.

Strike = 100 × your wickets ÷ wickets a par bowler takes in the same balls

Bowling Impact — the level input. It works out as par bowling average ÷ your bowling average × 100.

Bowling Impact = Control × Strike ÷ 100

No wickets in the window means a Strike of 0.

Worked example

A batter plays 22 innings in up-to-10-over matches (par strike rate 140, par average 16) and scores 276 runs off 164 balls, out 20 times. Strike rate 168 → Tempo = 168 ÷ 140 × 100 = 120. Average 13.8 → Consistency = 13.8 ÷ 16 × 100 = 86. Impact uses the unrounded scores: 120.2 × 86.3 ÷ 100 ≈ 104, which is Level 3. Tempo is at or above 100 and Consistency is below it, so the style is Power Hitter.

Formats and par

Every eligible match falls into one of four formats, decided by its real overs limit rather than its label. A "T20" set to 8 overs counts as up to 10 overs.

FormatWhich matches
Box cricketBox cricket matches of 4–50 overs
Up to 10 overs4–10 overs per side
T2011–20 overs per side
One-day21–50 overs per side
Not countedTests, super overs, head-to-head duels, matches under 4 or over 50 overs, and matches with no known overs limit

Provisional par by format

Provisional pars, catalogue 2026.10
Format Bat SR Bat avg Economy Balls per wicket ⇒ Bowl avg
Box cricket1501410.0915.0
Up to 10 overs (4–10)140169.01218.0
T20 (11–20 overs)125208.01621.3
One-day (21–50 overs)95256.02626.0
These pars are provisional

They are expert starting values for local, mostly tennis-ball cricket (catalogue 2026.10). Once a format has 150 or more ranked players, its pars are reset to the typical ranked player in that format. Your best level and your level-up milestones are never taken away by a change like that. Tennis-ball and leather-ball matches share the same pars for now.

Unlocking your first tag

A tag needs enough cricket to mean something. Until then the role shows as Unranked 4/6 with progress bars, so your journey starts from your very first match.

RoleTo unlock
Batting6 innings (at least 1 ball faced, or dismissed) and 60 balls faced
Bowling6 spells of at least 1 over and 60 balls bowled

Only eligible matches count (see the next section). If your profile already shows a style from matches played before CricLogs tags, it appears marked "from earlier matches", with no level, until your own tag unlocks.

Which matches count

Tags are only as fair as the matches behind them. A match counts toward tags when all of these are true:

The match

  • Scored ball by ball in CricLogs
  • Finished with a result
  • Not excluded from player stats
  • In one of the four formats, 4–50 overs
  • At least 4 players on each side

Your part in it

  • An innings counts if you faced a ball or were dismissed
  • A spell counts if you bowled a ball
  • Only spells of 6 balls or more count toward unlocks and level gates
  • Corrected scorecards update your tag automatically

The rules and numbers are published here and versioned, so a tag never changes because of a hidden recalculation. It changes because you played.

How to level up

The app doesn't just show your level; it works out what it takes to reach the next one, in your own numbers and in the format you play most.

Two single-stat paths

For the Power Hitter above (Impact 104, Level 4 needs 115), the app shows:

  • Keep your strike rate, lift your average to 15.3, or
  • Keep your average, lift your strike rate to 186.7.

For the Stock Bowler above (Impact 76, Level 3 needs 85):

  • Keep your wicket rate, bring your economy to 6.8, or
  • Keep your economy, take a wicket every 16.7 balls.

A plan for your next few matches

The app also builds one concrete plan that works on your weaker score and keeps the other one steady. For the Power Hitter it's "next 5 innings: about 100 runs off 59 balls", which means the same pace but longer stays. For the Stock Bowler it's "next 5 spells: 5 wickets in 10 overs", which means the same economy and more wickets. If a plan would need an unrealistic jump, the app leaves it out rather than set a target you can't hit.

General tips

  • Work on the weaker score. Impact multiplies both scores, so lifting the low one pays off most.
  • Play your format's game. Par is set per format, so a steady 30 in a one-dayer counts as much as a quick 20 in box cricket.
  • Bowl full spells. Only spells of 6 balls or more count toward the Level 4 and 5 gates.
  • Get your matches scored. Tags come only from matches scored in CricLogs, so ask your scorer to use it.

Frequently asked questions

What are player tags in CricLogs?
Every player gets one batting tag and one bowling tag. Each tag is a style, which describes how you play (for example Power Hitter or Stock Bowler), plus a level from 1 to 5, which describes how much impact you have compared with par for the formats you play.
What do the tag colours mean?
The colour shows the style, running hot to cool. Red is the top style: Destroyer and Spearhead. Red to gold is attacking: Power Hitter and Strike Bowler. Gold to teal is controlling: Anchor and Stock Bowler. Teal is steady: Accumulator and Frontline Bowler. Blue is building: Rising Batter and Rising Bowler. Your level, 1 to 5, is shown separately as a number.
Why is my tag Unranked?
A batting tag unlocks after 6 innings and 60 balls faced in eligible matches. A bowling tag unlocks after 6 spells of at least one over and 60 balls bowled. Until then the app shows your progress, for example 4 of 6 innings.
How often are player tags updated?
After every eligible match. Your tag uses your last 30 batting innings and your last 30 bowling spells, so it reflects your current form, not your whole career.
Can my level go down?
Yes, but slowly. You drop a level only when your Impact falls 5% below the floor of your current level. Your best level is kept forever, and every level you reach is saved on your journey timeline.
Do box cricket and tennis-ball matches count?
Yes. Box cricket counts with its own par, because scoring is faster in a box. Tennis-ball and leather-ball matches currently use the same pars; separate pars will come once there is enough data.
Do I get a different tag for T20 and box cricket?
No. You get one tag per role. Every innings is compared with the par for its own format, so a box cricket innings and a T20 innings can be pooled fairly into one tag.
Are player tags free?
Yes. Tags, levels, the style map and the what-it-takes plan are free for every player in the CricLogs Android app.
Will the numbers behind tags change?
The pars are provisional (catalogue 2026.10). Once a format has 150 or more ranked players, its pars are reset to the typical ranked player. A change like that can move current tags, but your best level and your level-up milestones are never taken away.

Find out what kind of player you are

Download CricLogs for Android, score your next match, and watch your batting and bowling tags take shape. Free, with no ads.

Download free on Google Play